Adding your party
Your whole party on one screen, and what to do when the numbers drift.
Adding a character
On the Players tab, press Add character. The only field you have to fill in is the name; press Add to the party and the card exists. Everything else is there for when you have the sheet open: AC and the three passive scores, who plays them, race, class and level, the sheet URL (D&D Beyond is supported today), other defences and resistances as comma-separated chips, class features as free text, and a set of optional 5e fields — speed, darkvision, the six ability scores, the six saving throws and the eighteen skill bonuses.
A stat you haven’t entered shows as a dash on the card rather than a zero, so a half-filled party still reads honestly. If a character has no online sheet, or your table uses paper, leave the URL blank. The card behaves identically; it simply won’t have a link out on it.

What’s on a card
Each card holds the name and class line, then a row of stat wells — by default AC and passive Perception, Investigation and Insight, the numbers you’re asked for constantly and that nobody volunteers. Below them a compact mono row carries the smaller stuff (speed, darkvision), then the chip row for conditions and temporary effects, and a violet ◆ DM marker when you have a private note that isn’t shown in this view. Which fields get a well, which sit on the compact row and which stay hidden is configurable per campaign — see Choosing which stats show.
Press 1–9 to select a card, then ⏎ to open its profile drawer. The drawer is the full reference: every stat with a value, defences and resistances, class resources as pips you can spend and restore, the condition and effect editor, features, your private notes, and a button out to the sheet. Card position never changes, so the number keys stay reliable.
Private notes
Open a player’s drawer and add a note in the violet DM-only section. Use it for the things you’re actively withholding — not a summary of their backstory, but the specific fact that will land at some point. “Her patron is the same voice Ashvir hears; she doesn’t know yet” is a good note. “Bard, likes music” is not.
Notes are individual entries, and each one carries its own display flags: show it on the card while exploring, while in an encounter, or neither. A new note shows in encounters by default and stays off the card while exploring. A note with no flags set still earns the ◆ marker, so you know something is there without it taking space, and anything not shown on the card lives in the drawer.
Encounter mode
Press ⌘E when a fight starts. The stat wells grow and take the accent colour, temporary effects move ahead of conditions with a dot on anything that needs concentration, portraits shrink and the class line drops away to make room, and any DM note you flagged for encounters appears in full.
What doesn’t happen: cards don’t reorder, resort or move. If Grum was bottom-left before the fight, he’s bottom-left during it. Mode is per-device and resets to exploring when you reload — the app never persists a fight.
After a long rest
Clear all conditions, at the top of the Players tab, removes every condition from every card in one click. Temporary effects are left alone, because a rest doesn’t end a Rage that was never started and the app has no way of knowing which effects survived the night. End those one chip at a time — see Conditions & temporary effects.